PAPERVILLE PANIC
Dead · Refused DEAD/APPLICATION/Refused/Dismissed or Invalidated
What this record means
The record shows that the mark “PAPERVILLE PANIC” is dead, having been abandoned on January 27, 2020 because the applicant, Scoleri & Williams Pty Ltd, failed to respond to an Office action. The mark was filed as an Intent‑to‑Use application on April 9, 2018 and was listed on the Principal Register. It covered a wide range of goods and services, primarily in the computer‑game and entertainment sector (class 009), but also included clothing (class 025) and electronic game apparatus (class 028) and various online educational and entertainment services (class 041). A similar name would raise the closest concern in those same categories, especially in the gaming and entertainment space. The record does not give the owner control over every use of the wording; it only shows rights within those specified goods and services. No enforcement actions appear in the supplied history. For someone considering a similar name, the abandoned status reduces the risk, but the overlapping gaming and entertainment categories still present a meaningful concern.
Informational only - not legal advice.Mark Trademark, Service Mark
| Drawing type | 4 - STANDARD CHARACTER MARK |
| Filing basis | Intent-to-Use (§1(b)). |
| Status | Abandoned because the applicant failed to respond or filed a late response to an Office action. To view all documents in this file, click on the Trademark Document Retrieval link at the top of this page. |
Key dates
| Application filed | Apr 09, 2018 |
| Status date | Jan 27, 2020 |
Goods & services
Computer game software; computer educational software featuring instruction in the use of on-line computer games; downloadable electronic publications in the field of computer games, video games, cartoons and general entertainment and education; video game programs for hand-held game apparatus; downloadable computer games for education and entertainment; computer software for generating the images, sounds and sensations of virtual reality worlds; computer software for generating the images, sounds and sensations of augmented reality worlds; computer hardware, including computer monitors; projector screens; audio-visual equipment and apparatus namely, audio visual receivers; computer software for use in robotics and other automated processes; computer software for inter-networking; computer software for operational, commercial and industrial purposes for training, education and marketing of products; apparatus for virtual reality and augmented reality games, namely, headsets, headmounted goggles and other head-mounted apparatus, hand held devices, wearable devices, devices attachable to arms, feet and legs, and body suits; apparatus for virtual reality and augmented reality games, namely, hand held devices, wearable devices, devices attachable to arms, feet and legs, and body suits specifically designed to incorporate electronics allowing users to simulate the feeling of virtual or augmented reality sensations
Clothing, namely, pants and shirts; footwear; headwear
Electronic game and educational apparatus and parts and accessories therefor namely, video game consoles, arcade game machines, video game machines and hand held units for playing video games; video game apparatus and parts and accessories therefor namely, video game consoles, arcade game machines, video game machines and hand held units for playing video games; arcade amusement and video game machines and parts and accessories therefor namely, video game consoles, arcade game machines, video game machines and hand held units for playing video games; audio-visual equipment and apparatus namely, audio and visual headsets for use in playing video games
Providing on-line computer games; providing on-line educational games; providing on-line video games; providing information on computer game strategies, educational game strategies and video game strategies via global communication networks; providing information on entertainment and education in the field of computer games and video games; providing on-line information on entertainment and education in the fields of virtual and augmented reality; providing on-line education, namely, tutorial sessions on inter-networking and tutorial sessions on computer software for operational, commercial and industrial purposes
Owner & representation
| Owner | Scoleri & Williams Pty Ltd |
| Address | C/ - Hamilton Morello Pty Ltd, Level 1, 852 Canterbury Rd Box Hill So., Victoria, Melbourne AUSTRALIA 3128 |
| Entity | proprietary limited company (p/l or pty. ltd.) - organized in AUSTRALIA |
| Attorney of record | Thomas A. Polcyn |
| Correspondent | THOMAS A. POLCYN |
| Attorney email | i********@*****.com |
| Correspondent email | i********@*****.com |
| Correspondent phone | 3********1 |
| Correspondent address | ST. LOUIS, MISSOURI |