What this record means
The record shows that EPIC MEGAGRANTS is a live, Principal Register service mark owned by Epic Games, Inc., a Maryland corporation, and it was registered on September 27 2022 after filing on March 23 2020. The registration covers class 036 services that provide grants for software, video‑game, film, television, live‑broadcast and live‑event development, as well as grants for projects involving animation, visualization, simulation, design, interactive applications, virtual‑reality, mixed‑reality, augmented‑reality, extended‑reality, 3D graphics, special effects and open‑source tools, plus grants to assist game developers, media creators, students, educators and software tool developers. Because the goods and services are narrowly focused on financial‑grant assistance in those creative‑technology fields, a similar name used for unrelated products—say, clothing or food—would be farther from the scope shown here, while a name used for grant‑related services in gaming or media would raise the closest concern. The record does not give Epic Games control over every use of the words “Epic” or “Megagrants.” No prosecution history entries indicate a Supplemental Register filing, and the latest status event is the registration date of September 27 2022; no further maintenance dates are listed. The supplied history contains no visible enforcement actions such as oppositions or cancellations. I'd treat this as a meaningful concern if you plan a grant‑related service in the same creative‑technology arena, but the risk is lower for unrelated industries.
Informational only - not legal advice.Goods & services
Providing grants for software development, video game development, film production, television production, live broadcasts, and live events; providing grants for projects involving animation, visualization, simulation, design, interactive applications, virtual reality, mixed reality, augmented reality, extended reality, 3D graphics, special effects, and open-source tools and software; providing grants for the creation and development of computer-generated imagery and graphics; providing grants to assist game developers, enterprise professionals, media and entertainment creators, students, educators, and software tool developers
First use: Jul 24, 2020
Use in commerce: Jul 24, 2020